About Deja Tools

In early 2006, a group of video game engineers and entrepreneurs had a vision of bringing more modern and useful tools to video game development. In May of 2007 this vision was realized with the release of Deja Insight, the next generation logging and debugging system for game developers.

Today, Deja is continuing to push the envelope with Insight v2.0. With a host of new and incredible features that will allow software development companies to learn more about their code and processes than ever before, Deja Tools is quickly becoming the leader in modern age tools development.

Deja Tools, LLC. is a privately held company headquartered in Austin, Texas.

Craig Galley - Director of Technology

As Director of Technology and cofounder, Craig brings over 20 years of technical development and leadership experience to Deja Tools along with a passion for creating software development tools.

Prior to founding Deja Tools in 2006, Craig was CTO and cofounder of Inevitable Entertainment where he was responsible for the operation of the technical department. Craig started developing video games and development tools in 1985 while still in school. After a brief detour spent developing flight simulators for the defense department he returned to video games in 1994 joining Iguana Entertainment as a Programmer and later Technical Director. He has also held the positions of Executive Technical Director and Vice President of Technology for Acclaim Entertainment.

Craig has worked on over 30 titles and developed for most of the major gaming platforms.

D. Michael Traub - Director of Technology

Sharing the roles of Directory of Technology and Deja Tools cofounder, Michael brings over 15 years of software engineering experience including 10 years within the video game industry working specifically on tools development.

Before entering the video game industry, Michael served in a variety of roles, including teaching undergraduate classes at New York Institute of Technology while completing a Master of Science degree in computer sciences, database engine programming at Computer Associates, and embedded systems programming at Questra Consulting. In 1996, Michael joined Iguana Entertainment’s recently formed Tools and Technology department. When Inevitable Entertainment was formed, Michael signed on where he held a Director position for the Online Technology Department and later the Advanced Technology Group.

Russell Byrd - Business Development Director

As Business Development Director, Russell works with the Engineers to help plan the strategic direction of the software as well as is responsible for the first line of communication for sales and marketing. He brings extensive experience to Deja Tools having been in the video game industry for over 15 years and also having created a previously successful startup, Inevitable Entertainment, which was acquired by Midway Games in 2004.

Prior to joining Deja Tools in 2006, Russell was CEO and cofounder of Inevitable Entertainment where he ran the day to day operations of the studio which had over 100 employees. Russell’s lengthy career started back in 1991 where he began testing games for Origin Systems and has seen him grow through Designer, Producer and Project Manager at Iguana Entertainment; Senior Producer, Executive Producer, and Vice President of Sports Design for Acclaim Entertainment; finally culminating in the startup of Inevitable Entertainment.

Russell has worked on over 20 released titles spanning almost every game machine including the Sega Genesis, SNES, 32X, Sony Playstation, Sega Saturn, Nintendo 64, Sony Playstation 2, MS Xbox, Sony Playstation 3, MS Xbox360, Sony PSP, Nintendo DS and the Nintendo Wii.